So Bait and Switch is coming along. Slowly. Word count just passed 40,000, which is already almost 10,000 longer than No Good Deed… and I’m expecting to end somewhere in the 70-90,000 range. Hopefully. Gah, it’s just going so fricken’ slooooooooooooooooooooow….
Work on Bait and Switch continues. Slowly. I know where it’s going, it’s just…blagh getting there. Doesn’t help juggling other projects on top of that. Just having a hard time focusing on anything for more than a few minutes at a time right now. It’d be nice to not have to worry about a day job so I can spend the days writing, but yeah, until I get a best-seller that ain’t happening.
Excuses, excuses, I know.
I ran across the Kickstarter for this game last night, and I’ve got to say I’m positively DROOLING.
It’s a massive, open-world RPG, but what sets it apart is rather than generic fantasy hack-and-slash and spell-slinging, it’s a grounded, realistic world set it 15th Century Europe. They’re drawing on historical Western combat manuscripts and working with contemporary masters to develop their fighting system (I think I need a few minutes alone now *drool*), there will be no magic, and the game promises large-scale battles and sieges in the same mold as Mount and Blade.
The game LOOKS gorgeous (see the screenshot), and will encompass ~ 5.5sq miles and 30 hours of gameplay. In just the first module. Each of the planned two following modules will add about the same amount of content.
They’re currently running a Kickstarter campaign (and yeah, I’ve already chipped in) because for some reason, their salespeople decided that the only games worth investing in are “iPad MMOs.” And they’re set to utterly SMASH their target ($500,000) by the time it ends on February 20th. They’re already at over $400,000 with 28 days remaining.
The game is targeted for a December, 2015 release for PC, Mac and Linux and, funding-permitting, X-Box One and PS4.
More details can be found here:
Here are the details for the signing on 12/21:
Rocking Horse Books
11052 Olive Blvd
Creve Coeur, MO 63141
I will be signing books from 1-3pm
I’ll be doing a book signing for Rocking Horse Publishing on Saturday, December 21 from 1pm – 3pm. More details to follow!
I don’t play as many games as I used to. Seems there’s never enough time, and I can rarely find a game I can sit down and really enjoy. Bioshock: Infinite and the Tomb Raider reboot were both really good, though there wasn’t much replay value. I’ve been playing around a bit in Rise of Flight (WWI air-combat simulator) but the radar lead computing sights the AI uses to pop headshot after headshot when I get shot at is tiring, and there hasn’t been a truly GOOD single-player WWII sim since European Air War (I still love Aces High, but I don’t feel like getting online much). TaleWorlds is working on a sequel to Mount and Blade, which is unique for at least TRYING to bring a little realism to Medieval warfare, but as much as I enjoyed the original there’s a LOT of problems that needs to be addressed.
The sad thing is, very few of the games I really enjoyed playing are getting made anymore. With all the derivative crap out there now, I wish the big studios would start picking up the Adventure genre again. I know the smaller studios are working on them (nice how that came full-circle), but man, what I wouldn’t give for a game like the old Quest for Glory but with the production values of the big studios.
There’s still some stuff coming up from the small studios that I’m looking forward to. Lori and Corey Cole (designers of the original QfG) have Hero-U, which looks to be due out next year. But I’ve got to say the one I’m REALLY looking forward to is Heroine’s Quest: The Herald Of Ragnarok by Crystal Shard. It’s an absolute throwback to the classic adventure games of the 90s, with VGA-style graphics and similar gameplay to the point-and-click Sierra titles. There’s a very strong QfG influence, AND it makes heavy use of Germano-Norse mythology. Apparently the release is scheduled for this December.
But I want it NOW!